Werydd Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'10" and has the majority of her body covered in plate. Her left leg appears badly burned and disfigured. Her hair is white and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is almost excessively polite to everyone, even when angry. She is frequently practicing swordplay.
History: Sold as a small child to a wizard, Werydd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When Werydd reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Shy. Bonds: Military, Mentor. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 61 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 20 (+5) | 12 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 30 pp. Banded agate (13 gp). Chalcedony (80 gp). Jet (50 gp).
Mastema Dare, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has moderate length silver hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She snorts whenever she laughs or is feeling confident. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born in the north. Mastema was born on a far northern island where she grew up under the tutelage of her father, an expert Banker. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, In love, Immigrant, Adventurer. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 200 gp. Red garnet (60 gp). Zircon (80 gp). Lapis lazuli (9 gp). Blue star sapphire (1600 gp). Violet garnet (400 gp). Silver pearl (60 gp).
Seere Mute, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She has a hunchback. She has styled her red hair well, parting it to the right. Her ears are large.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She got into the Engraver business at a young age. She made a point of taking high paying jobs and getting most of it up front. In the meantime she has taken over work as a Engraver and occasionally as a mercenary.
Motivation: Balancing her hectic life and new Engraver responsibilities is difficult; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Optimist. Flaws: Ugly, Greedy. Bonds: Job, Adventurer. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dench Westbrook, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is unkempt and raggedy. His hazel eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He works hard and plays hard.
History: Dench was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Adventurer, Poor. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 30000 cp.
Loopmottin Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. Her chestnut hair is wavy and long. She wears a mask on her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. A true patriot, Loopmottin would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Loopmottin reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She tends to her Shoemaker job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job.
Flaws: Sensitive. Bonds: Military, Rich, Job. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 7)
Armor Class 10
Hit Points 60 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 19 (+4) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 5000 sp. 1 Minor magic item.
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