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Advanced [show]


Eida Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her blonde hair up. She is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Eida isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: From birth she was tutored by a cruel and relentless mentor. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She feels the way she acts is they only way to get by in the world; and she uses money and sex appeal to get what she needs

Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Rich, Attractive, Mentor. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Eida Hogcollar, Female Halfling Aristocrat 3
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Morkral Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Hedonist, Disease. Bonds: Immigrant, Adventurer, In love. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Morkral Bigtoe, Male Dwarf Fighter 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 107 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 300 pp. Star ruby (900 gp). Chrysoprase (40 gp). Azurite (15 gp). Coral (150 gp). Star rose quartz (40 gp).


Social Check DCs


Alberich Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many green ritualistic tattoos. He is dressed in a clean brown cloak covering his clean studded leather. With a patchy chestnut beard and wild chestnut hair. His eyes, though not visible through his cowl, are gray.

Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Marshal, Alberich learned a great deal about his mother's area of expertise. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Marshal like his mother before him.

Motivation: Wants to work out more often; and to be a cook again

Ideals: Optimist, Athletic. Flaws: Fearful. Bonds: Job. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Alberich Durthane, Male Dwarf Rogue 7
Medium (4'3") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 43 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 90 pp.


Social Check DCs


Irann Lathalas, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has shaved her head bald. She has a tattooed face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born in a small plains village. There was a wharf not far from home where she often wandered off to fish. She has been a successful dealer in antiques buying low and selling high.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Job, Nature. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Irann Lathalas, Female Elf Paladin 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2100 sp. Banded agate (12 gp).


Social Check DCs


Nim Floshem, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a blue armored body suit, with a simple grey line shooting up and back down. He wears his brown hair up in a very large beehive style do. He has hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Nim was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Nim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Selfish. Bonds: Poor, Adventurer. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Nim Floshem, Male Elf Wizard 10
Medium (5'0") Elf, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 3 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 7 (-2)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 1800 gp. Banded agate (5 gp). Amber (50 gp). Rhodochrosite (5 gp). Blue-white diamond (2000 gp). Jet (50 gp).


Social Check DCs

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