Gerard Sharps, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His brown hair is slicked back into a classic pompadour. His gray unseeing eyes seem to look past you.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gerard was raised in a hard working conservative environment. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 13 years.
Motivation: To be a Bookbinder again.
Ideals: Gifted. Flaws: Ugly, Disease, Shy. Bonds: Job. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
Ruloth Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blue crest is heavily combed to the left. Her red unseeing eyes seem to look past you.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She plays an instrument quite well.
History: Born in the west to a Architect, Ruloth learned a great deal about her mother's area of expertise. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has drifted from career to career and currently works as a Architect.
Motivation: Money/treasure; and wants to raise her children well
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Job, Family. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 500 sp. 1 Climber’s kit.
Synthrin Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'4". She wears skinny pants and wears a black and blue robe with the hood down, and her gloved hand is found clutching a hand crossbow. Her red crest, when down, is lengthy. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Further she is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Synthrin grew up listening to her father's many stories. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has a rivalry with the Church that dominates her actions; and she wants to meet her childhood hero
Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Adventurer, Religious. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Hematite (4 gp).
Traubon Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his silver hair up in a very large beehive style do. His eyes are brown and catlike.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Flaws: Shy. Bonds: Poor, Immigrant, Military, Nature. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 68 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Goblin, Gnome
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nurkara Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear grey tank tops with brown skirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'2" when asserting herself. Her black hair is styled in orderly dreadlocks. She has gleaming, smiling gray eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a ruthless business woman, a trait she acquired from her mother.
History: She was raised in a white middle class family as the only child. Her parents enrolled her in a Adept school at a young age so that she could practice her martial talents. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army; and she seems to be bored by most things
Ideals: Entrepeneur, Gifted. Flaws: Mundane, Disease. Bonds: Military. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 340 gp. A roughly beaten golden orb (70 gp).
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