Ermina Sutton, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her golden hair is kept up in a ponytail inside a wide-brimmed hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Ermina hails from a village terrorized by illithids. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She used her abilities to travel the world and help people.
Motivation: Revenge.
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Has a crush, Adventurer, Enemies, Immigrant. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 1000 cp.
Ovina Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this western woman is dressed in a clean brown cloak covering her clean studded leather. Her chestnut hair is kept up in a ponytail inside a feathered hat. Her face is scarred and worn.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a minor phobia of water and hates getting wet.
History: She was born in the west, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: She is terrified, and will act out of fear; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Armorer
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 113 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 300 pp. Zircon (70 gp). Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item.
Ellyjoybell Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has wavy chestnut hair. Her green eyes are passionate and lively.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born to a Sculptor, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has dedicated herself to building a better village for her children.
Motivation: She feels the way she acts is they only way to get by in the world; and she wants to meet her childhood hero
Ideals: Athletic, Impeccable. Flaws: Secretive. Bonds: Poor, Adventurer. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Masterwork Common Melee.
Serpent Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His yellow fur is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Serpent was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Performer soon after.
Motivation: To end his boredom.
Flaws: Ugly, Mundane. Bonds: Religious, Family, Job. Occupation: Performer
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 40 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1000 gp. Jasper (50 gp). Black star sapphire (1000 gp). Tiger eye turquoise (4 gp). Freshwater pearl (4 gp). Onyx (50 gp). Tiger eye turquoise (4 gp). Amethyst (60 gp). Peridot (50 gp).
Melissa Wordsworth, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she has the majority of her body covered in plate. Her brown hair has been sun bleached extensively. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Melissa grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero
Ideals: Joker, Fighting. Flaws: Lazy. Bonds: Adventurer. Occupation: Blacksmith
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 63 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 9000 sp. Smoky quartz (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
