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NPC Generator

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Advanced [show]


Solomon Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Solomon took refuge in the large cave and found the beat up whip and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Opinionated, Fighting. Flaws: Insomniac. Bonds: Nature, Slave. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Solomon Hackney, Male Human Monk 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Spring Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a pastel cloak and cross-gartered tan stockings. He has moderate length red fur. His yellow eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Spring studied abroad. A few years later when the east was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Gifted. Bonds: Immigrant, Rich. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Spring Of Ale, Male Tabaxi Commoner 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Goblin, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 600 sp.


Social Check DCs


Vorka Ainsworth, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing colorful clothing, dressed as a Miller. Her hair is cut close to her head. Her ears are large.

Personality: Vorka is depressed about a lot of things. She tends to be a nihilist. She misses her home and complains about the freezing weather, even in summer.

History: Born in the north her family was never financially stable. She found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: She loathes her own lifestyle; and a need for knowledge about a nearby landmark

Flaws: Ugly, Depressed. Bonds: Immigrant, Poor, Adventurer. Occupation: Miller

Voice: Raspy

Attributes [hide]

Vorka Ainsworth, Female Half-Orc Wizard 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Deception +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Gardain Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy and tries to find solutions quickly.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gardain took refuge in the large cave and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Shy, Lazy. Bonds: Mentor, Nature, Religious. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Gardain Bofdann, Male Dwarf Bard 6
Medium (3'11") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)13 (+1) 15 (+2)7 (-2)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 500 gp.


Social Check DCs


Vicky Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her hair is greying and her face has many wrinkles. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is almost excessively polite to everyone, even when angry. She has a small toy that she constantly fidgets with.

History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Addict, Ugly. Bonds: Religious. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Vicky Ostoroth, Female Half-Elf Paladin 2
Medium (5'5") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. Moonstone (30 gp). Banded agate (9 gp).


Social Check DCs

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