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NPC Generator

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Advanced [show]


Valida Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her golden hair is still thick. Her hazel eyes are passionate and lively.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Animals are drawn to her, and she is able to talk to them.

History: Born in a small village she learned the ways of the warrior from her father. Her parents enrolled her in a Bard school at a young age so that she could practice her divine talents. She has achieved small success as a Adventurer.

Motivation: Expand her business; and she would like to get married and retire

Ideals: Optimist, Gifted, Fighting. Bonds: Job, Has a crush. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Valida Loderr, Female Dwarf Bard 10
Medium (3'9") Dwarf, True Neutral (CR 10)
Armor Class 12
Hit Points 69 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 17 (+3)17 (+3) 8 (-1)10 (+0)
Skills Acrobatics +6, History +7
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Elven, Celestial
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 1800 gp. Lapis lazuli (13 gp). Chalcedony (70 gp). Deep blue spinel (1000 gp). Obsidian (13 gp). Rock crystal (70 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Tod Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man prefers to wear white pants and tee shirts. His clothes are grease stained in places. His brown hair is singed and shortened. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Slave Trader profession.

History: Tod was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has drifted from career to career and currently works as a Ploughman.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Tod Goldfound, Male Halfling Rogue 11
Small (2'11") Halfling, Lawful Good (CR 11)
Armor Class 13
Hit Points 65 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +6, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 350 pp. Large well-done wool tapestry (300 gp). Jeweled gold crown (4000 gp). Cloth of gold vestments (120 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a black cloak and cross-gartered pastel stockings. His left hand appears badly burned and disfigured. His white hair is heavily combed to the left. His eyes are likewise black. His teeth are white and perfect.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can't help but pocket interesting objects he comes across

History: The child of a Body Guard, who enjoyed hunting, Andram was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Andram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Andram. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Andram Amuse, Male Tiefling Cleric 8
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 73 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 3000 sp. Zircon (60 gp). Freshwater pearl (9 gp). Red-brown spinel (70 gp). Blue quartz (9 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Vadania Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears yellow painted combat armor at almost all times. Her hair is short and blonde. Her face is scarred and worn.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Servant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Flaws: Ugly, Secretive. Bonds: Poor, Religious. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Vadania Gentry, Female Half-Elf Aristocrat 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)9 (-1) 11 (+0)18 (+4)
Skills Insight +3, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. Blue sapphire (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Vepar Strength, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a black costume with the symbols of her god on her torso. Her white hair is lengthy and is close to two feet long. She has black eyes.

Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Vepar lived on a farm with her mother, near the main road leading to a nearby town. She has had some formal dancing training, and achieved minor success. She has since lost track of the people in her past.

Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion

Ideals: Gifted, Joker, Artistic. Bonds: Attractive, Family. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Vepar Strength, Female Tiefling Paladin 8
Medium (5'7") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)8 (-1) 13 (+1)17 (+3)
Skills Intimidation +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1300 gp. Black pearl (500 gp). Red spinel (120 gp). Fiery yellow corundum (500 gp). Aquamarine (500 gp). Black pearl (500 gp). Violet garnet (500 gp).


Social Check DCs

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