Lilli Daergel, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and likes to wear ponchos typically of a light tan in addition to tight pants. Her golden hair is greasy and uncared for. She wears crescent spectacles with a black brim.
Personality: She can speak with the recently deceased. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: The child of a Bounty Hunter, who enjoyed hunting, Lilli was taken on many hunting expeditions. She struck it rich when she found rare goods in large quantities. She now spends her time doing works of charity.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Nature, Rich, Job. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee.
Shava Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a fine chain shirt which she covers with tan colored cloaks and clothing, and a wedding ring on her right hand. Her white hair is long and unkept. She has a dull look in her blue eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions.
Ideals: Philantrophist. Flaws: Ugly. Bonds: In love, Religious, Family. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp.
Oriel Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red hair is cut jaggedly and amateurishly. Her fierce brown eyes like to dwell on things.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a minor phobia of water and hates getting wet.
History: She was born to loving parents in a slum to the east. Like her mother and her brother before her, after school she went straight into learning to become a Locksmith. She tends to her Locksmith job now, and dutifully fulfills any obligations she has.
Motivation: She feels kind of lost in life; and she is terrified, and will act out of fear
Ideals: Joker. Flaws: Fearful, Depressed. Bonds: Poor, Job. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
Possessions: 700 gp.
Pirithin Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a white coat over a tan low-cut shirt, and a small hat upon his head. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 15 years.
Motivation: To prove his worth to the world; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Job, Poor, Adventurer. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 9)
Armor Class 11
Hit Points 62 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp. Malachite (12 gp). Aquamarine (600 gp). Fiery yellow corundum (500 gp). Deep blue spinel (600 gp).
Aramil Malcolms, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'11". He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt, and his gloved hand is found clutching a greataxe. His white hair, when down, is lengthy. His gray unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.
History: Aramil hails from a village terrorized by gnolls. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He desires power and/or immortality; and someone believes him a fraud
Flaws: Disease, Addict. Bonds: Adventurer, Enemies, Family. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 11)
Armor Class 9
Hit Points 65 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 1100 gp. Azurite (11 gp). Black pearl (1300 gp). Pink pearl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
