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Advanced [show]


Cimer Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a green suit. He carries with him a set of tridents on his belt, each one with a aquamarine on the hilt. His blue hair is braided into rings. He has gold eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born several months after his mother was called into army service. He helped his mother out around the business and became quite the natural. He has worked as a Ploughman like his mother before him.

Motivation: To be a Adventurer again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Military, Job. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Cimer Quest, Male Tiefling Rogue 4
Medium (6'10") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)15 (+2) 14 (+2)9 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Eye agate (11 gp).


Social Check DCs


Bernard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away

Ideals: Fighting, Logical. Flaws: Ugly, Secretive. Bonds: Enemies. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Bernard Birkenhead, Male Human Adept 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +0, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp.


Social Check DCs


Cockaby Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. He is bald on top and has large black tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with dancing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered dancing. He has gone from town to town working and never settling down anywhere, but has fallen for a local Armorer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wishes to resurrect an old love; and wants a kiss

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Has a crush, In love. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Cockaby Lingenhall, Male Gnome Wizard 13
Small (3'6") Gnome, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 88 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)10 (+0) 12 (+1)15 (+2)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 4000 gp. Moonstone (20 gp). Alexandrite (1500 gp). Zircon (20 gp). Blue star sapphire (400 gp). Aquamarine (1500 gp). Jade (160 gp). Hematite (9 gp). Violet garnet (1500 gp). Brown-green garnet (160 gp). Banded agate (9 gp). Malachite (9 gp). Chalcedony (20 gp).


Social Check DCs


Oppleby Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long golden beard with little hanging trinkets. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Guard in town.

History: Oppleby was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Job, Attractive. Occupation: Guard

Voice: American accent

Attributes [hide]

Oppleby Munggen, Male Gnome Monk 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 180 gp.


Social Check DCs


Althaea Teinithra, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears a lot of dark rich colors, with gold accents. She has a long blonde ponytail with little hanging trinkets. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Animals are drawn to her, and she is able to talk to them.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was granted necromantic powers by her dying sister.

Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Family. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Althaea Teinithra, Female Elf Paladin 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)16 (+3) 10 (+0)12 (+1)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. Chrysoberyl (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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