Godfrey Vance, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt. He has a slight overbite and is overall scrawny. His tied-back hair is white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 6 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Mardnab Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and carries crossbows. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Mardnab was born the youngest of three triplets. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To reunite with her absent father; and regain custody of her daughter
Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Insomniac. Bonds: Rich, Family. Occupation: Crown-heir
Voice: Sensual and smooth
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 44000 sp. Smoky quartz (60 gp). Banded agate (11 gp). Hematite (11 gp). Moss agate (11 gp). 1 Backpack. 1 Crowbar.
Arjhan Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. His crest is greying and his face has many wrinkles. His eyes are red and catlike.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he desires power and/or immortality
Flaws: Racist, Fearful. Bonds: Rich, Immigrant, Job, Adventurer. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 15)
Armor Class 12
Hit Points 72 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Druidic
Attacks Melee +10 / 4d8+5, Ranged +7 / 4d8+2, Grapple +5
Possessions: 2000 gp. Carnelian (60 gp). Onyx (60 gp). Brown-green garnet (60 gp). Black star sapphire (600 gp). Obsidian (15 gp). Star rose quartz (60 gp). Freshwater pearl (15 gp). Rich purple corundum (600 gp). Eye agate (15 gp). Chrysoprase (60 gp). Coral (60 gp). Jasper (60 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item.
Heather Berkeley, Female Human [Permalink]
Personal [hide]
Description: She wears just a grey suit, and she perpetually has her shield ready. She keeps her auburn hair in a flapper bob. Her brown eyes peer out from beneath her deerstalker grey hat.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Heather was raised in a hard working conservative environment. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Fearful, PTSD. Bonds: Job, Adventurer. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1
Possessions: 6000 cp.
Oda Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear blue pants and tee shirts. She has a long blonde ponytail with little hanging trinkets. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She never wears the same outfit twice, unless she absolutely has to.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Oda has worked very hard to control her curse. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp.
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