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Advanced [show]


Diggory Blakely, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his silver hair well, parting it to the right. His hazel eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.

History: He is a Succubi in disguise. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Athletic, Persistence, Philantrophist. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Diggory Blakely, Male Human Rogue 10
Medium (5'8") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)19 (+4) 13 (+1)16 (+3)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Gnoll, Gnome, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5

Possessions: 290 pp.


Social Check DCs


Ishte Silence, Female Tiefling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears clothing that is held on in multiple layers but all of it is in poor condition. She has styled her brown hair well, parting it to the left. She wears crescent spectacles with a black brim.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She is a logical person and will generally grow upset if things defy logic and science.

History: Ishte was born in the west. At a young age she loved to build and create. Her parents enrolled her in a Monk school at a young age so that she could practice her psionic talents. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with her childhood friend; and to share knowledge with the world

Ideals: Justice, Logical, Persistence, Gifted. Bonds: Poor. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Ishte Silence, Female Tiefling Monk 8
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills History +5, Insight +5
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 6000 sp. Alexandrite (1600 gp). Red spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear pastel clothing when he does not wear armor. His fur is yellow and very short. His eyes, though not visible through his cowl, are copper.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of giants once and for all.

History: A powerful slaver made him what he is. Emerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Emerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: An old rival family wants him found; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Bonds: Enemies, Mentor, Criminal record, Family. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Emerald In Woods, Male Tabaxi Barbarian 15
Medium (6'10") Tabaxi, Neutral Evil (CR 15)
Armor Class 10
Hit Points 123 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)19 (+4) 7 (-2)11 (+0)
Skills Religion +9, Survival +3
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Goblin, Orc
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 6000 gp. Silver ewer (60 gp). Silver comb with moonstones (200 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (200 gp). Gold and ruby ring (8000 gp). Golden circlet with four aquamarines (6000 gp). 1 Medium magic item.


Social Check DCs


Vanchu Gracey, Female Half-Orc [Permalink]

Personal [hide]

Description: She sports black clothing, slightly heavier than average wear. She carries a battered shortbow and tarnished scythe as well. She has moderate length white hair. She has a dull look in her green eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the north, certain she would find work there.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Bonds: Job, In love, Immigrant, Attractive. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Vanchu Gracey, Female Half-Orc Warrior 7
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Art, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of whips on his belt, each one with a jet on the hilt. He has no hair. His thin eyebrows rest above his beady silver eyes.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Mason profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Ugly, Insane, Disease. Bonds: Job. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Marbas Art, Male Tiefling Expert 12
Medium (5'0") Tiefling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 62 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills History +5, Performance +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 3000 gp.


Social Check DCs

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