Joser Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his morningstar. He is bald on top and has large black tufts of hair around his ears. His gray eyes are passionate and lively.
Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Joser hails from a village terrorized by brigands. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 6 years.
Motivation: Revenge; and he wants revenge against brigands
Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 8)
Armor Class 16
Hit Points 34 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 7 (-2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Giant, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +8 / 2d10+5, Grapple +5
Possessions: 900 gp. Golden yellow topaz (600 gp).
Bulzo Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This southern man wears a worn and beaten armor. His clothes are grease stained in places. He has blonde hair. He is baby faced.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Bulzo was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his sister's freedom.
Motivation: Meet up once more with his childhood friend; and an old rival family wants him found
Ideals: Optimist. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 80 gp.
Maynild Marlee, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses well, typically a more casual-formal manner. Her blonde hair is heavily combed to the right. She is baby faced.
Personality: Overbrimming with self-confidence, Maynild isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is obsessed with finding treasure.
History: Born in the south her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 700 sp.
Wymar Hastings, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful wizard made him what he is. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Locksmith for hire.
Motivation: To find somewhere to settle down; and to be a bricklayer again
Flaws: Ugly, Mundane. Bonds: Poor, Job, Mentor, Criminal record. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 130 gp. Malachite (16 gp).
Golm Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a black vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Golm was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Addict. Bonds: Family, Job, Rich. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Silver pearl (140 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
