Dimble Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, tan, dusty cloak. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He is almost excessively polite to everyone, even when angry. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: The child of a Animal Trainer, who enjoyed hunting, Dimble was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dimble took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He was always very intelligent and has formed a secret society of specialists.
Motivation: Doesn't want to be a Assassin and was forced into it by his family.
Flaws: Shy, Secretive. Bonds: Family, Nature. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Halfling, Celestial, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Superior lock. 1 Backpack. 1 Masterwork Artisan’s tools.
Two Llamas On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel shirt with thin grey vertical stripes and green pants. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears her brown fur down. Her hazel unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Two Llamas embodies much of what other species detest in the Tabaxis. She receives visions of the future at random moments
History: Two Llamas lived on a farm with her mother, near the main road leading to a nearby town. She worked as a nervous Spice Merchant and found it very stressful. She has set out to sabotage the competition.
Motivation: To unite with her brother; and wants to raise her children well
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Family, Job. Occupation: Spice Merchant
Voice: Russian accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zaffrab Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with tan colored cloaks and clothing. He is muscular with a powerful set of arms. He has no hair. His eyes are likewise amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Joker, Philantrophist, Entrepeneur, Fighting. Flaws: Ugly. Occupation: Bather
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 50 gp.
Kasdeya Art, Female Tiefling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she dresses well, typically a more casual-formal manner. Her silver hair is kept up in a ponytail inside a deerstalker hat. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She cannot resist a sob story and will often dote over anyone who has one.
History: Kasdeya was born with her mother's beautiful face. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She tends to her Ruler job now, and dutifully fulfills any obligations she has.
Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent mother
Ideals: Philantrophist. Bonds: Attractive, Rich, Job, Family. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 87 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 8000 gp. Pink pearl (60 gp). Star ruby (1500 gp). Red-brown spinel (60 gp). Eye agate (5 gp). Blue star sapphire (1500 gp). Malachite (5 gp). Amethyst (60 gp). Aquamarine (1600 gp). Smoky quartz (50 gp). 1 Medium magic item.
Syllin Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear blue pants and tee shirts. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are green and catlike.
Personality: She is almost excessively polite to everyone, even when angry. She is skeptical of what others tell her and is slow to trust.
History: She was born at the edge of vast forest. She found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 70 pp. Solid gold idol (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Jeweled anklet (2000 gp).
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