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NPC Generator

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Advanced [show]


Ida Thackeray, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She has a slight overbite and is overall scrawny. Her hair is always cut to a buzz. She is very pretty but has cold, dead eyes.

Personality: She loves telling others what to do and how they should feel about things. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born several months after her father was called into army service. Ida abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Ideals: Opinionated, Professionalism. Bonds: Attractive, Military, Adventurer. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Ida Thackeray, Female Human Wizard 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 10 pp.


Social Check DCs


Philomena Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears tight fighting clothing, which leaves very little to the imagination. She has moderate length golden hair. Her eyes, though not visible through her cowl, are brown.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Interpreter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Philomena and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Philomena Copperkettle, Female Halfling Warrior 2
Small (2'9") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)8 (-1) 11 (+0)13 (+1)
Skills Athletics +4, Nature +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 280 gp.


Social Check DCs


Jasmine Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is wavy and long. Her brown eyes are passionate and lively.

Personality: She is a Tanner first and foremost. She believes firmly that knowledge should be universal. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Like her father and her brother before her, after school she went straight into learning to become a Tanner. She struck the Tanner job and began her own company from there.

Motivation: Further expansion of business; and to end her boredom

Ideals: Athletic. Flaws: Mundane. Bonds: Job, Criminal record, Military. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Jasmine Goldfound, Female Halfling Expert 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Lapis lazuli (14 gp). Tiger eye turquoise (14 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donella Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. Her auburn hair is cut short. Her gray eyes dart from person to person.

Personality: Her tongue was cut out and she uses sign language. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born several months after her father was called into army service. Her first spouse was a Interpreter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She feels threatened by others.

Flaws: Disease, Fearful. Bonds: Attractive, Military, Family. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Donella Humplebumple, Female Gnome Adept 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 12000 cp. Obsidian (8 gp). Deep green spinel (70 gp). Golden yellow topaz (300 gp). 1 Minor magic item.


Social Check DCs


Vlorn High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in a clean white cloak covering his clean studded leather. His moppish blonde hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Disease. Bonds: Religious, Adventurer, Criminal record. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Vlorn High-hill, Male Halfling Druid 10
Small (3'3") Halfling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 62 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Acrobatics +6, Investigation +7
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Gnome, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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