Tomph Marlee, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a colorful flower in her white hair. Her brown eyes are slightly larger than normal.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot resist a sob story and will often dote over anyone who has one.
History: Tomph was born with her father's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.
Motivation: Wants to work out more often; and to find somewhere to settle down
Ideals: Fighting, Athletic, Joker, Philantrophist. Bonds: Attractive. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 28 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp. Blue quartz (16 gp). Peridot (50 gp).
Baelitae Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a yellow small hat and yellow clothes. Beneath her clothing is a huge mess of scar tissue. She keeps her long chestnut hair kept up in a rat tail. Her eyes, though not visible through her cowl, are gray.
Personality: Calm and collected, she is a well trained Navigator. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Brewer, but she was a colossal failure. She became a Navigator soon after.
Motivation: Expand her business; and find a way to reverse the transformation of her sister
Flaws: Disease. Bonds: Slave, Job, Family. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 400 gp.
Syllin Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a fancy tan dress. She has a long white ponytail with little hanging trinkets. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When she was but 4 years old her parents immigrated from the south. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now spends her time doing works of charity.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against illithids
Ideals: Athletic, Philantrophist. Bonds: Attractive, Rich, Immigrant, Enemies. Occupation: Painter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Diggory Barton, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing, and carries lances. His white hair is greasy and uncared for. His green eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born blind and as such lacked many opportunities for work. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. Pink pearl (70 gp). 1 Chain shirt.
Sarah Wallace, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her moppish chestnut hair is in a traditional bowl cut. She wears an eyepatch.
Personality: She can speak with the recently deceased. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She comes from a rich western family. She was an apprentice working in her father's forge. She has dedicated herself to building a better village for her children.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Cloth of gold vestments (140 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (500 gp). 4 Acid flasks. 3 Antitoxin. 3 Antitoxin.
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