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NPC Generator

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Advanced [show]


Aldous Atterton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Map Maker does. His golden hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the west to a Map Maker, Aldous learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He now owns his own business.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Insane. Bonds: Job. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Aldous Atterton, Male Human Druid 11
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 88 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills Arcana +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 290 pp. Hematite (6 gp). Alexandrite (1500 gp). Jet (110 gp). Golden yellow topaz (1500 gp). Red-brown spinel (110 gp). Silver pearl (110 gp). White opal (1500 gp). Sardonyx (70 gp). Golden pearl (110 gp).


Social Check DCs


Hobart Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather. He carries with him a set of greatswords on his belt, each one with a aquamarine on the hilt. His black hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich eastern family. He has had some formal music training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Artistic. Flaws: Addict, Selfish. Bonds: Rich. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Hobart Goodbarrel, Male Halfling Wizard 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 400 gp. White opal (1400 gp). 2 Thunderstones. 4 Smokesticks. 1 Everburning torch.


Social Check DCs


Theriatis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue costume with the symbols of his god on his torso. He sports a long silver beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Theriatis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a wizard, Theriatis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Disciplined, Impeccable. Flaws: Hedonist. Bonds: Mentor, Adventurer. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Theriatis Wasanthi, Male Elf Wizard 1
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 13 (+1)10 (+0)
Skills Athletics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Robert Dryden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his warhammer. His tied-back hair is black. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the east, but his parents moved at a very young age to the west. Robert was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Detective. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Justice. Flaws: Addict, Shy. Bonds: Immigrant. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Robert Dryden, Male Human Expert 11
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 14
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 15 (+2)7 (-2)
Skills Animal Handling +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 2700 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). Large well-done wool tapestry (200 gp). Jeweled anklet (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.


Social Check DCs


Glim Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this western man wears a blue coat over a yellow low-cut shirt, and a small hat upon his head. His black hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Miller in town.

History: Born to a pair of adventurers, Glim grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Cynical. Bonds: Job, Adventurer. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Glim Bafflestone, Male Gnome Rogue 10
Small (3'4") Gnome, Chaotic Good (CR 10)
Armor Class 11
Hit Points 69 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 12 (+1)16 (+3)
Skills Athletics +6, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +5

Possessions: 1900 gp.


Social Check DCs

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