Naill Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a blue tunic with brown highlights, and long violet pants that bunch up around his shoes. His hair is always cut to a buzz. He has a dull look in his gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Born in the west to a Blacksmith, Naill learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Insane. Bonds: Job, Enemies, Nature, Family. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 47 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 1400 gp.
Nordak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Apothecary, he is not a threatening figure. His hair is black, silky, and of moderate length. His amber eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Beast Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a pastel tunic with grey highlights, and long black pants that bunch up around his shoes, and a wedding ring on his left hand. His yellow fur is unkempt and raggedy. He is baby faced.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of southern immigrants he idolized his father. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels threatened by others; and he wants to get laid
Flaws: Ugly, Antagonistic, Fearful. Bonds: In love, Poor, Immigrant. Occupation: Ruler
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 36 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Goblin, Draconic, Infernal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 900 gp. Blue quartz (8 gp). Deep blue spinel (400 gp). Tourmaline (90 gp). Brown-green garnet (90 gp). Jacinth (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Morton, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man is typically in his Locksmith uniform. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Athletic. Flaws: Ugly, Sensitive. Bonds: Job, Religious. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 4 (-3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1400 sp. Deep blue spinel (600 gp). Malachite (8 gp). Carnelian (50 gp).
Ekemon Merit, Male Tiefling [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. His purple hair is knotted and matted. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He snorts whenever he laughs or is feeling confident. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Ugly, Insane, Antagonistic. Bonds: Rich, Criminal record. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Goblin
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 80000 cp. Solid gold idol (1000 gp). 1 Minor magic item. 1 Minor magic item.
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