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NPC Generator

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Advanced [show]


Delebean Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Delebean took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Adventurer. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Delebean Gummen, Male Gnome Cleric 12
Small (3'5") Gnome, Lawful Evil (CR 12)
Armor Class 11
Hit Points 94 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 10 (+0)7 (-2)
Skills Medicine +4, Religion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2000 gp. Fiery yellow corundum (500 gp). Golden pearl (40 gp). Freshwater pearl (13 gp). Blue sapphire (500 gp). Blue sapphire (500 gp). Zircon (40 gp). Alexandrite (1000 gp).


Social Check DCs


Merihim Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His hair is short and dark red. He wears crescent spectacles with a black brim.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Merihim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: To protect his home; and sabotage a competitor

Ideals: Impeccable. Bonds: Slave, Nature, Job, Guardian. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Merihim Wary, Male Tiefling Ranger 8
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 7
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 12 (+1)15 (+2) 15 (+2)18 (+4)
Skills Arcana +5, Deception +7
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +2 / 2d10-1, Ranged +0 / 2d10-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: A miniature golden chest with tiny emeralds lining the top (180 gp). Old masterpiece painting (1700 gp).


Social Check DCs


Kellen Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a white scarf. He has a slight overbite and is overall scrawny. He wears a colorful flower in his golden hair. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Kellen Oomtrowl, Male Gnome Warrior 3
Small (3'7") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 20 (+5)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 7 Acid flasks. 3 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Buvvie Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a worn and beaten armor. She wears a broad hat to hide her balding. Her amber eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her divine abilities were realized during a raid on her village. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: Nothing but the best is good enough for her; and a need for knowledge about a nearby landmark

Ideals: Gifted, Impeccable. Flaws: Antagonistic, Forgetful. Bonds: Adventurer. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Buvvie Wildwander, Female Gnome Aristocrat 12
Small (3'5") Gnome, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 73 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 14 (+2)14 (+2) 17 (+3)16 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome, Orc, Terran
Attacks Melee +0 / 3d10-4, Ranged +5 / 3d10+1, Grapple +5

Possessions: Deep green spinel (110 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pennie Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. She has a long red ponytail with little hanging trinkets. She wears large thick round spectacles.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a logical person and will generally grow upset if things defy logic and science.

History: Pennie was born with her father's beautiful face. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. By chance she met her sister recently and the two have been together since.

Motivation: Revenge; and someone believes her a fraud

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Job, Family, Enemies. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Pennie Greenbottle, Female Halfling Ranger 5
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)8 (-1) 8 (-1)14 (+2)
Skills Religion +2
Senses Passive Perception 9
Languages Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Black opal (800 gp). Alexandrite (300 gp). Blue star sapphire (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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