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NPC Generator

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Advanced [show]


Ernest Browning, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown costume with the symbols of the sun god on his torso. He has wavy golden hair. He has brown eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Brewer, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Assassin. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He would like to get married and retire; and to be a brewer again

Ideals: Philantrophist, Joker. Bonds: Poor, Job, Has a crush. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Browning, Male Human Expert 10
Medium (6'6") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 27 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)9 (-1) 14 (+2)7 (-2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 700 gp. Tiger eye turquoise (6 gp). 1 Minor magic item.


Social Check DCs


Jarana Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'9" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her left hand appears badly burned and disfigured. Her golden hair is braided into rings. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is an amazing painter.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Sellsword mother left her crippled. She has drifted from career to career and currently works as a Bookbinder.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Job. Occupation: Bookbinder

Voice: Sighs a lot, exhausted

Attributes [hide]

Jarana Trueanvil, Female Dwarf Warlock 7
Medium (3'9") Dwarf, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 64 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 19 (+4)13 (+1) 16 (+3)10 (+0)
Skills Athletics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 800 gp. Hematite (12 gp). Malachite (12 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Home, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is golden and curly. He has blue eyes and a grey hat with a blue feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the large cave and found the beat up sai and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's attracted to the PC; and he is greedy

Ideals: Passionate. Flaws: Mundane. Bonds: Rich, Job, Nature, Has a crush. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Anselm Home, Male Human Adept 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 pp.


Social Check DCs


Great In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Carter. She is portly but not overly obese. Her fur, while still mostly cinnamon, has prominent grey streaks. She is very pretty but has cold, dead eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She misses her home and complains about the freezing weather, even in summer.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Great took refuge in the large cave and found the beat up trident and armor she uses now. She now owns her own business.

Motivation: To prove her worth to the world; and balancing her hectic life and new carter responsibilities is difficult

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Great In the Morning, Female Tabaxi Cleric 2
Medium (6'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)8 (-1) 12 (+1)18 (+4)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 9000 cp. Carved bone or ivory statuette (70 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).


Social Check DCs


Wobbles Garrick, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). His tied-back hair is auburn. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wobbles took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Ugly, Terse, Impulsive. Bonds: Rich, Nature. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Wobbles Garrick, Male Gnome Paladin 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills History +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs

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