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Advanced [show]


Justin Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey tunic with brown highlights, and long green pants that bunch up around his shoes. His golden hair is still thick. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He works hard and plays hard.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush.

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Has a crush, Nature, Mentor. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Justin Staurheim, Male Human Adept 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)16 (+3) 12 (+1)12 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Giant, Draconic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp.


Social Check DCs


Zook Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Zook was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted martial powers by his dying sister.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Gifted, Fighting. Bonds: Adventurer, Job, Attractive. Occupation: Courier

Voice: Sighs a lot, exhausted

Attributes [hide]

Zook Albaratie, Male Gnome Commoner 7
Small (3'4") Gnome, Chaotic Good (CR 7)
Armor Class 11
Hit Points 41 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)18 (+4) 13 (+1)14 (+2)
Skills Athletics +2, History +7
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Terran, Druidic, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +7

Possessions: 5000 sp. Hematite (13 gp). Coral (140 gp). 1 Minor magic item.


Social Check DCs


Silvo Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear white tank tops with grey pants. His auburn hair is long and unkept. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Silvo took refuge in the large cave and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Ugly, Selfish. Bonds: Nature. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Silvo Fastfoot, Male Halfling Druid 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 8 (-1)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Zaffrab Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair is red and curly. He is very pretty but has cold, dead eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a very good compulsive liar and kleptomaniac.

History: Sold as a small child to a slaver, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Passionate. Bonds: Attractive, Criminal record, Mentor, Rich. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Zaffrab Gummen, Male Gnome Aristocrat 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 16 (+3)14 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Mantus Murder, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with wide-brimmed hat. He wears his red hair down. His eyes, though not visible through his cowl, are gold.

Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: Sabotage a competitor; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Slave, Job. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Mantus Murder, Male Tiefling Cleric 11
Medium (6'3") Tiefling, Neutral Evil (CR 11)
Armor Class 13
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)17 (+3) 13 (+1)13 (+1)
Skills Sleight of Hand +7, Survival +5
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Ignan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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