Beleth Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: She has a large green mantle and cape that has been intricately interwoven into her yellow robe. She is physically well-built. She keeps her silver hair in a flapper bob. Her eyes are red and she is always smoking a pipe.
Personality: She can speak with the recently deceased. She misses her home and complains about the freezing weather, even in summer.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Miller mother left her crippled. Days after completing her studies, news broke out that her hometown was attacked by orcs. Beleth was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Money/treasure; and she is greedy
Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Enemies, Rich. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 37 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 6 (-2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp.
Pog Turen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. His golden hair is thinning but still full. His half smiles and violet eyes are beguiling and draw you in.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He got into the Mortician business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He struck the Mortician job and began his own company from there.
Motivation: Regain custody of his daughter; and expand his business
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 60 pp. 1 Minor magic item.
Eberdeb Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. He keeps his long auburn hair kept up in a rat tail. His eyes are a pleasant blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved; and his religion dominates his actions
Ideals: Gifted, Philantrophist, Optimist. Flaws: Shy. Bonds: Religious. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 69 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp. Large well-done wool tapestry (400 gp). 1 Minor magic item.
Tûmhom Kitchur, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered green stockings, and he perpetually has his scimitar ready. His black hair is braided into rings. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Optimist, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Dyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp. Deep green spinel (110 gp). Coral (110 gp).
Hupe Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. With a patchy brown beard and wild brown hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Hupe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: When he was but 5 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hupe took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He left for the south, certain he would find work there.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Nature, Military, Immigrant. Occupation: Brewer
Voice: Smoker's lung
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 10 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp.
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