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NPC Generator

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Advanced [show]


Godfrey Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His blonde hair is kept up in a ponytail inside a deerstalker hat. His ears are large.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the north. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Godfrey Gyula, Male Human Bard 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 72 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 gp. Deep blue spinel (1200 gp). 1 Minor magic item.


Social Check DCs


Serpent Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long green pants that bunch up around his shoes. He carries with him a set of whips on his belt, each one with a jet on the hilt. His red fur is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Serpent enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Attractive, Criminal record. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Serpent Shoe, Male Tabaxi Druid 10
Medium (6'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)11 (+0) 10 (+0)17 (+3)
Skills Arcana +4, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1300 gp. Citrine (50 gp). Moonstone (50 gp).


Social Check DCs


Shamil Daergel, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who wears blue leather gloves, a blue jacket, and tight pants, she is not a threatening figure. Her golden hair is heavily combed to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born several months after her mother was called into army service. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a Herbalist soon after.

Motivation: Sabotage a competitor; and to be a layabout again

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Shamil Daergel, Female Gnome Monk 11
Small (3'6") Gnome, Lawful Good (CR 11)
Armor Class 11
Hit Points 50 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 8 (-1)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +4

Possessions: 27000 sp. Jeweled anklet (2000 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Herleva Holland, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears rags and sports a simple walking cane. She has wavy white hair. Her gray eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Herleva was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She helped her father out around the business and became quite the natural. Due to her spouse's obsession with being a Bowyer they were divorced and she won custody of their daughter. She worked as a Barber, and she later adopted a second daughter.

Motivation: She feels that her past leaves her morally obligated to help; and she feels kind of lost in life

Ideals: Justice. Flaws: Depressed. Bonds: Poor, Job, Family, Criminal record. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Herleva Holland, Female Half-Elf Druid 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp. Star rose quartz (70 gp). Zircon (70 gp). Aquamarine (400 gp). Red-brown spinel (90 gp). 1 Darkwood Buckler. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gunter Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a violet collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His moppish black hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gunter was raised in a hard working conservative environment. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Enemies. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Gunter Coleman, Male Half-Elf Bard 13
Medium (5'6") Half-Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 49 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1000 gp. Amber (50 gp). Malachite (5 gp). Deep blue spinel (800 gp). Obsidian (5 gp). Carnelian (30 gp). Rhodochrosite (5 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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