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NPC Generator

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Advanced [show]


Jane Colton, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. Her red hair is styled in orderly dreadlocks. She has a tattooed face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Detective, Jane learned a great deal about her mother's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has worked as a Detective like her mother before her.

Motivation: To be a Ploughman again; and balancing her hectic life and new detective responsibilities is difficult

Ideals: Disciplined. Flaws: Fearful, PTSD. Bonds: Job. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Jane Colton, Female Human Sorcerer 6
Medium (5'5") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 40000 cp.


Social Check DCs


Norman Hallewell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, brown cloak. With a patchy auburn beard and wild auburn hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His psionic abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Barkeep again; and sabotage a competitor

Ideals: Gifted. Flaws: Impulsive, Addict. Bonds: Attractive, Poor, Job. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Hallewell, Male Human Aristocrat 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 sp. Red spinel (150 gp).


Social Check DCs


Katherine Graham, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'1" and wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her left hand appears badly burned and disfigured. Her silver hair is well kept. Her otherwise smooth face is marked with small tiny scars.

Personality: Katherine is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.

History: From birth she was tutored by a cruel and relentless mentor. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. She was granted druidic powers by her dying sister.

Motivation: She wants revenge against gnolls; and many gnolls want her driven away

Ideals: Extrovert, Gifted. Bonds: Mentor, Enemies. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Katherine Graham, Female Human Wizard 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Eye agate (7 gp).


Social Check DCs


Dabbledob Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He has a dull look in his amber eyes.

Personality: He has always had a great fascination with Elven culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and a strong sense of loyalty to elven people

Flaws: Racist. Bonds: Attractive, Slave, Rich. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Dabbledob Reese, Male Gnome Bard 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 16000 cp. Iolite (50 gp). Violet garnet (600 gp). Deep blue spinel (600 gp).


Social Check DCs


Erevan Berevan, Male Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Erevan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his daughter

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Poor, Family. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Erevan Berevan, Male Elf Expert 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 17 (+3)9 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Elven, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp. Tiger eye turquoise (13 gp). Sardonyx (60 gp). Banded agate (13 gp).


Social Check DCs

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