Dagger On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. Her fur is red and very short. This blue eyed southerner is not easily forgotten.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the south her family was never financially stable. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying sister.
Motivation: To prove her worth to the world; and wants to have a good time and be beloved
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Attractive, Poor. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp.
Nyx Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a fancy blue dress. She has a penchant for wearing a ring with an oversized jet on her left hand. Her long red hair reaches down to her waist. Her eyes are likewise blue.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Nyx hails from a village terrorized by goblins. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Meet up once more with her childhood friend.
Ideals: Philantrophist. Bonds: Attractive, Rich, Adventurer, Enemies, Family. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 51 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 70 pp.
Egelina Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a tight fitting violet shirt and pants. She carries with her a set of kukris, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her tied-back hair is golden. She tend to wears goggles to shield her eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Egelina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions; and she desires power and/or immortality
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Ilde Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a brown suit, white shirt, and brown tie. Her brown hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A powerful brothel owner made her what she is. Her divine abilities were realized during a raid on her village. Days after completing her studies, news broke out that her hometown was attacked by brigands. Ilde was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Wants to raise her children well.
Ideals: Gifted. Flaws: Insane. Bonds: Enemies, Family, Mentor. Occupation: Knight
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
Warryn Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This western man wears very tight pants and wife beaters, though occasionally he sports a blue coat. His clothes are grease stained in places. His hair is short and chestnut. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 66 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 pp. 1 Minor magic item.
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