Lidda Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears white trousers with black and white striped suspenders. She wears various colorful collared shirts. She wears her hair in dreadlocks. Her eyes are hazel.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born in the south. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To settle down with her crush; and she wants nothing more than to rejoin the army
Ideals: Justice. Bonds: Religious, Immigrant, Military, Has a crush. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 12000 sp. Rich purple corundum (500 gp). Fiery yellow corundum (500 gp). Onyx (40 gp). Deep blue spinel (1200 gp). Zircon (40 gp).
Fragrant Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her cinnamon fur is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother was a mechanic, and taught her how to fix just about anything. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Persistence. Flaws: Ugly, Insane, Secretive. Bonds: Job. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: Golden yellow topaz (500 gp). Golden yellow topaz (500 gp). Emerald (1300 gp).
Pallabar Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tan deerstalker hat and tan clothes. His blonde hair is singed and shortened. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Pallabar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the east, but his parents moved at a very young age to the north. Pallabar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Military, Immigrant, Adventurer. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 9000 cp. 1 Minor magic item.
Nirgel Pain, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case, he is not a threatening figure. His dark red hair is drawn into a tight pony tail with a rose scrunchie. His ears are large.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He believes the world needs to unite to get rid of illithids once and for all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against illithids.
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Enemies. Occupation: Layabout
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1000 gp. Blue star sapphire (1100 gp). Deep blue spinel (400 gp). Silver pearl (70 gp). Sardonyx (40 gp). Star ruby (1100 gp). Chrysoprase (40 gp).
Thomas Atherton, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a penchant for wearing a ring with an oversized emerald on his right hand. He wears his chestnut hair up. His eyes, though not visible through his cowl, are brown.
Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born a particularly ugly child, much to the horror of his parents. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the east; and he is greedy
Ideals: Professionalism, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
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