Baern Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'0". He wears a simple grey robe with white stripes complete with hood. His long brown hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist, Gifted, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Interpreter
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp.
Beiro Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair, when down, is lengthy. His amber eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Flaws: Shy, Insomniac. Bonds: Religious, Family. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20 pp.
Ahinar Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is dressed in earthy colors with a yellow and black handkerchief worn on her right side, and is pretty ugly. With bright red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She uses divination through singing.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ahinar took refuge in the old dungeon and found the beat up flail and armor she uses now. After a long history of fighting, Ahinar and her spouse have recently divorced.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Nature. Occupation: Ploughman
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: Zircon (40 gp). Violet garnet (700 gp). Aquamarine (700 gp). Malachite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uraim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is bald on top and has large red tufts of hair around his ears. He has brown eyes and a grey hat with a violet feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his mother.
History: Gifted from a young age, Uraim studied abroad. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Uraim began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by goblins. Uraim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Revenge; and he wants revenge against goblins
Ideals: Fighting, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Jeweler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
Possessions: 2000 cp. Amber (50 gp).
Murook Clayden, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are likewise hazel.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Guard father left her crippled. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture.
Flaws: Ugly, Shy, Disease. Bonds: Poor, Criminal record. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 42 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 1000 gp.
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