Agnes Bristol, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor. She has a moderate pudge and is not very fit. She has wavy chestnut hair. Her eyes are likewise gray.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of a Baker, who enjoyed hunting, Agnes was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Agnes took refuge in the ruined castle and found the beat up mace and armor she uses now. She's since become an addict/alcoholic.
Motivation: To unite with her sister; and doesn't want to be a assassin and was forced into it by her family
Flaws: Secretive, Addict. Bonds: Religious, Nature, Family. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp. Carnelian (40 gp). 1 Masterwork Common Melee.
Lidda Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a custom-built plate barding that's adorned with white lining and desert motifs. Her silver hair is wavy and long. She wears large thick round spectacles.
Personality: She snorts whenever she laughs or is feeling confident. She is a ruthless business woman, a trait she acquired from her father.
History: She was born in the south. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She inherited the family business which she has now maintained for 4 years.
Motivation: Expand her business; and to reunite with her old friends
Ideals: Entrepeneur. Bonds: Immigrant, Job, Adventurer. Occupation: Server
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1100 sp. Deep blue spinel (600 gp). 1 Masterwork Common Ranged Weapon.
Taklinn Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears brown trousers with red and green striped suspenders. He wears various colorful collared shirts. His golden hair, when down, is lengthy. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Taklinn hails from a village terrorized by giants. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he wants to get laid
Ideals: Optimist. Flaws: Fearful. Bonds: Enemies, Rich, Has a crush. Occupation: Engraver
Voice: Australian accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 11)
Armor Class 8
Hit Points 124 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 20 (+5) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 15000 sp. Black velvet mask with numerous citrines (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Sapphire pendant on gold chain (600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp).
Silgre Snape, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears a fancy white dress and is in decent physical shape. Her silver hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: Silgre is depressed about a lot of things. She tends to be a nihilist. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Silgre took refuge in the ruined castle and found the beat up longbow and armor she uses now. She tends to her Shoemaker job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Nature, Poor, Job. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 126 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 1000 pp. Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Aquamarine (300 gp). Red garnet (100 gp). Aquamarine (300 gp). Sardonyx (40 gp). Malachite (13 gp). Eye agate (13 gp). Sard (40 gp). Blue quartz (13 gp). Aquamarine (300 gp). Moonstone (40 gp). Alexandrite (300 gp). Rich purple corundum (1000 gp).
Ribbles Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears blue painted combat armor at almost all times. His silver hair is long and unkept. His eyes are brown.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Ribbles grew up listening to his mother's many stories. Ribbles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Bowyer
Voice: Slurs words
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
