Erky Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a robe, a symbol of luck around his neck, and a sai on his belt. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Erky was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rock crystal (80 gp). Pink pearl (90 gp). Fiery yellow corundum (1000 gp). Red-brown spinel (90 gp). 1 Minor magic item.
Wella Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears clothing that is held on in multiple layers but all of it is in poor condition, marred by teas. Her blonde hair is kept up in a ponytail inside a feathered hat. This gray eyed westerner is not easily forgotten.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She misses her home and complains about the freezing weather, even in summer.
History: She got into the Fortune-teller business at a young age. She worked as a nervous Fortune-teller and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Bounty Hunter again.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 50 gp.
Andry Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her auburn hair is singed and shortened. Her eyes, though not visible through her cowl, are amber.
Personality: Always inclined to offer people food she seems plenty friendly. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: A powerful brothel owner made her what she is. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Andry took refuge in the large cave and found the beat up longsword and armor she uses now. She left for the south, certain she would find work there.
Motivation: Marry her brother to traveling adventurers.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Mentor, Nature. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Deep blue spinel (400 gp). Alexandrite (400 gp). Rhodochrosite (13 gp). Blue star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item.
Nagrette Garfield, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her sword, and is pretty ugly. She sports a flattop hair cut. She has blue eyes and a black hat with a green feather.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she feels that her past leaves her morally obligated to help
Flaws: Ugly, Selfish. Bonds: Adventurer, Criminal record. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 5 (-3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 pp. Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Gold music box (1000 gp). Large well-done wool tapestry (100 gp).
Claira Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she likes to wear ponchos typically of a light yellow in addition to tight pants. She keeps her auburn hair in a flapper bob. Her amber unseeing eyes seem to look past you.
Personality: She is a hateful person. She taunts others and blames them for her problems. Claira is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Cursed with unlife at a very young age, Claira has worked very hard to control her curse. She tends to her Jeweler job now, and dutifully fulfills any obligations she has.
Motivation: Revenge; and her relatives are trying to arrange a marriage
Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Job, Enemies. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 pp.
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