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NPC Generator

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Advanced [show]


Valanthe Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear tan clothing when she does not wear armor. She keeps her auburn hair in a flapper bob. Her face is covered beneath a completely black helmet.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Valanthe hails from a village terrorized by illithids. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and she seems to be bored by most things

Ideals: Optimist, Entrepeneur. Flaws: Mundane. Bonds: In love, Enemies. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Valanthe Dalanthan, Female Elf Warrior 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)8 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs


Gerard Marlee, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with grey lining and desert motifs, and is pretty ugly. He wears a broad hat to hide his balding. His eyes are amber and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Slave, Debt. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Marlee, Male Human Ranger 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 gp. Jade (40 gp).


Social Check DCs


Seven Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a pastel vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her brown fur is singed and shortened. Her ears are large.

Personality: She can speak with the recently deceased. She is afraid of women and trembles around them

History: Seven lived on a farm with her mother, near the main road leading to a nearby town. After coming to the age of reason, Seven took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. By chance she met her brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a barkeep and was forced into it by her family

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Seven Mist, Female Tabaxi Warlock 6
Medium (5'2") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Large well-done wool tapestry (100 gp). Silver comb with moonstones (200 gp). Silver ewer (100 gp). Large well-done wool tapestry (100 gp). 2 Antitoxin. 1 Everburning torch. 1 Tanglefoot bags. 2 Antitoxin.


Social Check DCs


Gennal Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. His long red hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. He is an amazing painter.

History: He was born at the edge of vast forest. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Adventurer. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Gennal Runghold, Male Half-Elf Expert 13
Medium (5'11") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 96 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 8 (-1)17 (+3)
Skills Athletics +6, Survival +3
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Gold and topaz bottle stopper cork (1400 gp). A delicate brass dragon egg (100 gp). Gold music box (4000 gp). Gold and topaz bottle stopper cork (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (1200 gp). Silver comb with moonstones (400 gp). Golden circlet with four aquamarines (1000 gp). Silver comb with moonstones (400 gp). A roughly beaten golden orb (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jarana Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She wears just a brown suit. She has a hunchback. Her deerstalker hat is riddled with cuts and holes. Her hazel eyes dart from person to person.

Personality: She is overprotective of those who hire her services. She is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Jarana grew up listening to her father's many stories. Her father was a mechanic, and taught her how to fix just about anything. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and obtaining odd cultural human artifacts is her passion

Ideals: Persistence. Flaws: Ugly, Lazy. Bonds: Guardian, Adventurer. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Jarana Ironfist, Female Dwarf Monk 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp.


Social Check DCs

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