Eloise Oakley, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears rags and sports a simple walking cane. She has auburn hair. Her green eyes dart from person to person.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her childhood dream was to be a Cartwright, but she was a colossal failure. She then took over the family business and is one of the better Slave Trader for hire.
Motivation: To be a Cartwright again; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Insane. Bonds: Poor, Attractive, Criminal record, Religious, Job. Occupation: Slave Trader
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 49 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 7 (-2) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +8
Possessions: 3200 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Kathra Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a simple grey robe with blue stripes complete with hood. Her silver hair is knotted and matted. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is afraid of women and trembles around them
History: When she was but 4 years old her parents immigrated from the east. Kathra was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Ploughman. She's since become an addict/alcoholic.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Athletic, Disciplined. Flaws: Addict, Shy. Bonds: Immigrant. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Auran, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Tyna Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear white tank tops with green skirt. She has shaved her head bald. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: The child of northern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She wants revenge against brigands; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Optimist. Bonds: Attractive, Immigrant, Guardian, Enemies. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 86 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: Eyepatch with mock eye of sapphire and moonstone (600 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold and topaz bottle stopper cork (1600 gp). Fire opal pendant on a fine gold chain (600 gp). An abacus with copper, silver and gold markers (140 gp). Old masterpiece painting (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).
Serpent Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants, and carries shields. His orange fur has been sun bleached extensively. He has blue eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He used his abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Racist. Bonds: Rich, Criminal record, Job. Occupation: Interpreter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 200 gp.
Trail Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a pastel shirt with thin white vertical stripes and pastel pants, and sports empty pouches on his belt. His fur is black and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Optimist, Extrovert. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 14)
Armor Class 13
Hit Points 67 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 3000 gp. Alexandrite (1400 gp). Aquamarine (1400 gp). Silver pearl (70 gp). Lapis lazuli (9 gp). Onyx (30 gp). Amber (70 gp). Azurite (9 gp). Amethyst (70 gp). Blue quartz (9 gp). Azurite (9 gp). Alexandrite (1400 gp). White opal (400 gp). Amethyst (70 gp). Silver pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
