Don Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. He sports a flattop hair cut. His skin is flawless and his violet eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Don was born the youngest of three triplets. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north
Ideals: Fighting, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Jeweler
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Black pearl (300 gp).
Ahlyssa Ryley, Female Human [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. She is bald on top and has large white tufts of hair around her ears. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is mildly Human supremacist, though she does not identify as such. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Gnomish people; and her religion dominates her actions
Flaws: Ugly, Racist, Impulsive. Bonds: Poor, Religious. Occupation: Crown-heir
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Golden yellow topaz (300 gp).
Rimple Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Rimple was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: Nothing but the best is good enough for him; and to unite with his sister
Ideals: Extrovert, Impeccable. Bonds: Job, Poor, Family. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 220 gp.
Artin Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple black line shooting up and back down. Her hair is long and brown with streaks of red, and is pulled back with small brown clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Cocky and sure of herself, she believes she is the best Locksmith born in the past three hundred years. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the east to a Locksmith, Artin learned a great deal about her mother's area of expertise. She moved out west to avoid the crime she committed. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she desires power and/or immortality
Bonds: Job, Rich, Criminal record, Adventurer. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Rhodochrosite (11 gp).
Flogg Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a black and tan robe with the hood down. He wears a feathered hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.
History: From birth he was tutored by a cruel and relentless mentor. Over the years he perfected his riding and shooting skills. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Insane. Bonds: Family, Mentor, Nature. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 200 sp. Freshwater pearl (15 gp).
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