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Advanced [show]


Golm Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fancy white suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His silver hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Golm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Golm's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Philantrophist. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Mason

Voice: Italian accent

Attributes [hide]

Golm Altham, Male Half-Orc Fighter 4
Medium (5'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 10 (+0)8 (-1)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Ignan, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Morkral Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is drawn into a tight pony tail with a clover scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Morkral was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Morkral Hammerstone, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 17 (+3)10 (+0)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5

Possessions: 6000 cp.


Social Check DCs


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is lengthy. His blue eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His religion dominates his actions; and wishes to resurrect an old love

Flaws: Emotional. Bonds: Religious, Mentor, In love. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Zook Wildwander, Male Gnome Aristocrat 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Krûk Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes peer out from beneath his broad white hat.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich western family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Krûk Kinsley, Male Half-Orc Druid 1
Medium (6'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 7
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 17 (+3)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Auran, Halfling
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 600 sp.


Social Check DCs


Quick Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her fur is black and very short. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She got into the Barber business at a young age. Her father took her hunting and taught her how to get in the mind of other creatures. She's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Gifted. Bonds: Attractive, Job, Nature. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Quick Treat, Female Tabaxi Adept 14
Medium (4'10") Tabaxi, Lawful Good (CR 14)
Armor Class 11
Hit Points 74 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533321

Possessions: 3000 gp. Canary diamond (3000 gp). Jasper (40 gp). Golden yellow topaz (1100 gp). Moss agate (12 gp). Lapis lazuli (12 gp). White opal (1300 gp). Alexandrite (1100 gp). Red spinel (90 gp). Rhodochrosite (12 gp). Sard (40 gp). Moss agate (12 gp).


Social Check DCs

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