Roland Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is cut short with large spiked bangs in the front. His eyes are brown and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments
History: Gifted from a young age, Roland studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: To unite with his brother; and expand his business
Ideals: Disciplined, Gifted. Flaws: PTSD. Bonds: Job, Family. Occupation: Stableman
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp.
Bertram Compton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Dilettante. His hair is cut close to his head. This green eyed northerner is not easily forgotten.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.
History: He was born to a criminal king-pin and mafia family Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by giants. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He loathes his own lifestyle; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable, Justice. Flaws: Depressed. Bonds: Immigrant, Criminal record, Enemies. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. Deep green spinel (120 gp).
Yurgunn Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a grey coat over a violet low-cut shirt, and a deerstalker hat upon her head. She is tall, broad shouldered and powerfully built. She keeps her silver hair in a pixie cut. This blue eyed northerner is not easily forgotten.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born a particularly ugly child, much to the horror of her parents. She has had some formal poetry training, and achieved minor success. She has been saving her money to try and buy her brother's freedom.
Motivation: Find a way to reverse the transformation of her brother; and to reunite with her old friends
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Barkeep
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Fragrant Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He wears his cinnamon fur up. His skin is flawless and his yellow eyes scan people very quickly.
Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them
History: He is a Lycanthrope in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Guard for hire.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Flaws: Shy. Bonds: Attractive, Guardian, Adventurer, Job. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 16)
Armor Class 11
Hit Points 126 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +7
Possessions: 10000 gp. Black pearl (900 gp). Malachite (11 gp). Violet garnet (900 gp). Hematite (11 gp). Smoky quartz (80 gp). Moss agate (11 gp). Red-brown spinel (150 gp). Violet garnet (900 gp). Deep blue spinel (900 gp). Silver pearl (150 gp). Malachite (11 gp). Violet garnet (900 gp). Peridot (80 gp). Azurite (11 gp). Aquamarine (900 gp). Golden yellow topaz (900 gp). Red-brown spinel (150 gp). Hematite (11 gp). Moss agate (11 gp). Lapis lazuli (11 gp). White pearl (150 gp). Tiger eye turquoise (11 gp). Alexandrite (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Broce Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, tan, dusty cloak. He has a very tight haircut. He wears a mask on his face.
Personality: He is irascible and easily irritated. He takes great joy in being the best Cartwright in town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Soapmaker, but he got bored and became a Cartwright. He has achieved small success as a Cartwright.
Motivation: Sabotage a competitor.
Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Moss agate (6 gp). Smoky quartz (40 gp). Amber (50 gp). 1 Masterwork Uncommon Weapon.
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