Anbera Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, marred by sweets. With bright white hair. She wears an eyepatch.
Personality: Overbrimming with self-confidence, Anbera isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She misses her home and complains about the freezing weather, even in summer.
History: Anbera was raised in a hard working conservative environment. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She now mingles about in high society.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Immigrant, Job, Debt. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Cecily Winterbourne, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a grey cloak and cross-gartered brown stockings. Her red hair is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cecily took refuge in the ruined castle and found the beat up scythe and armor she uses now. She ran away from her former home and has been making her living as a Mason for the past few years.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Insane. Bonds: Job, Religious, Nature. Occupation: Mason
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 13 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 140 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Masterwork Common Ranged Weapon.
Rieta Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blue hair is smooth and relatively long. Her eyes are red.
Personality: She dislikes all the random violence that takes place in the west. She has all her life been fascinated with music.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is compelled to act according to her religious beliefs; and she has money and likes to spend it
Ideals: Pacifist, Artistic. Flaws: Shy. Bonds: Rich, Religious. Occupation: Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. Iolite (80 gp). Moss agate (10 gp). Fiery yellow corundum (900 gp). Carnelian (80 gp).
Felosial Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is bristling with hidden weapons, mostly sickles and whips. She has slicked back brown hair. Her eyes are likewise blue.
Personality: Overbrimming with self-confidence, Felosial isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. Around other people she will do her best to conceal her emotions and appear jolly.
History: She served in the navy to pay for her family's outstanding loans. Felosial was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Felosial decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She doesn't get along with people that don't share her tastes; and a rival would like her out of the picture
Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Rich, Criminal record, Military. Occupation: Dilettante
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Tana Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems, and she perpetually has her longsword ready. Her hair is long and golden with streaks of auburn, and is pulled back with small blue clips. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She comes from a rich northern family. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting gnolls, the young Tana began to lead the lost caravan. After a long history of fighting, Tana and her spouse have recently divorced.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Average lock.
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