Veit Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a grey collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears his black hair up. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 4 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Bonds: Enemies, Job, Immigrant. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 pp. Chalcedony (70 gp).
Fulbar Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he usually wears his red robe and has his nunchaku always slung over his shoulder. He has styled his red hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Someone believes him a fraud.
Ideals: Joker, Extrovert. Flaws: PTSD. Bonds: Attractive, Slave. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp.
Adam Dudley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His silver hair is slicked back into a classic pompadour. He is baby faced.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Adam was born with his father's beautiful face. Adam was born on a far northern desert where he grew up under the tutelage of his father, an expert Slave Trader. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Extrovert, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1 Minor magic item.
Lilith Violence, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. She keeps her white hair in a pixie cut. She has several tiny jet earrings on each ear.
Personality: Overbrimming with self-confidence, Lilith isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her father. In her 15th year, her parents were killed by a drow raid, leaving Lilith alone in the world. After a stint in an orphanage, she was adopted. She has built up a small fortune and can afford her own way.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against drow
Ideals: Impeccable, Fighting. Flaws: Secretive. Bonds: Rich, Enemies. Occupation: Farmer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Beloril Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by sweets. His tied-back hair is white. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Calm and collected, he is a well trained Cartwright. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Cartwright business at a young age. After coming to the age of reason, Beloril took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Cartwright
Voice: Sleepy voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
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