Grumbar Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male very much looks the part of a Fletcher. He is tall, broad shouldered and powerfully built. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.
History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He has achieved small success as a Fletcher.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Insane, Shy. Bonds: Job, Immigrant. Occupation: Fletcher
Voice: Italian accent
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 54 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 5 (-3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 300 gp. White opal (1600 gp). Moss agate (9 gp). Alexandrite (200 gp).
Efferil Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his lance. His chestnut hair, when down, is lengthy. His hazel eyes peer out from beneath his broad yellow hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Rich. Occupation: Performer
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Banded agate (16 gp). Malachite (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Baradad Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a yellow scarf, and sports empty pouches on his belt. His copper crest is greasy and uncared for. He has red eyes and a green hat with a yellow feather.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 16th year, his parents were killed by a giants raid, leaving Baradad alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Baradad and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Enemies. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Arava Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her silver crest is slicked back into a classic pompadour. Her half smiles and red eyes are beguiling and draw you in.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a Actor soon after.
Motivation: Further expansion of business.
Ideals: Optimist. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 7)
Armor Class 8
Hit Points 27 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 17 (+3) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Giant, Dwarven, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
Possessions: 3000 sp. Deep blue spinel (1400 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fistula Rodney, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a ceremonial dagger on her belt, and she perpetually has her ceremonial dagger ready. She has wavy white hair. Her eyes are brown and beady.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born a particularly ugly child, much to the horror of her parents. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
