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NPC Generator

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Advanced [show]


Wella Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: This western woman wears a worn and beaten armor. Her clothes are grease stained in places. Her brown hair is braided into rings. Her violet eyes are passionate and lively.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west to a Fortune-teller, Wella learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Fortune-teller. She moves from town to town, unable to find a place to settle.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult; and sabotage a competitor

Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Wella Brushgather, Female Halfling Barbarian 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)9 (-1) 7 (-2)11 (+0)
Skills Acrobatics +5, Animal Handling +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +0

Possessions: 180 gp. Lapis lazuli (12 gp). Citrine (60 gp).


Social Check DCs


Pyra Doom, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a green armored body suit, with a simple white line shooting up and back down. Her hair is greying and her face has many wrinkles. She wears round tiny glasses practically rammed into her face.

Personality: She will rave to anyone who will listen. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Gifted from a young age, Pyra studied abroad. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and revenge

Ideals: Gifted. Flaws: Insane. Bonds: Enemies, Rich. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Pyra Doom, Female Tiefling Bard 8
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 61 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)12 (+1) 9 (-1)14 (+2)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: Just what you see.


Social Check DCs


Wymar Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered crossbow and tarnished longsword as well. His hair is long and brown with streaks of golden, and is pulled back with small violet clips. His beard is golden, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the large cave and found the beat up longsword and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Fighting, Athletic, Justice. Bonds: Attractive, Family, Nature. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Suithrasas, Male Half-Elf Monk 2
Medium (5'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 7 (-2)15 (+2)
Skills Medicine +0, Stealth +3
Senses Passive Perception 8
Languages Common, Elven, Auran, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 390 gp.


Social Check DCs


Zepar Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. His black hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.

History: Zepar was born the youngest of three triplets. His mother was a soldier and died while he was still young. Zepar was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Scribe for hire.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Family, Military. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Zepar Ignominy, Male Tiefling Ranger 3
Medium (6'3") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 10 (+0)8 (-1)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. Rich purple corundum (600 gp).


Social Check DCs


Morana Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She is bristling with hidden weapons, mostly whips and crossbows. Her wide-brimmed hat is riddled with cuts and holes. She has a tattooed face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Artistic. Flaws: Ugly, Selfish. Bonds: Criminal record. Occupation: Architect

Voice: Raspy

Attributes [hide]

Morana Trueblood, Female Dwarf Druid 12
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 8
Hit Points 104 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 19 (+4)14 (+2) 10 (+0)9 (-1)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +2 / 3d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2000 gp. Tiger eye turquoise (15 gp). Moonstone (40 gp). Citrine (40 gp). Red garnet (60 gp). Deep blue spinel (1500 gp). Moss agate (15 gp). Golden yellow topaz (1500 gp). Deep blue spinel (1500 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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