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NPC Generator

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Advanced [show]


Heward Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and yellow pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His long white hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out

Flaws: Insomniac, Impulsive. Bonds: Slave, Nature, Rich. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Heward Abram, Male Human Expert 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)7 (-2) 9 (-1)14 (+2)
Skills Insight +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Marastyr Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This woman dresses like a well dressed Shoemaker does. She is muscular with a powerful set of arms. She sports a flattop hair cut. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Bowyer, but she got bored and became a Shoemaker. She has since lost track of the people in her past.

Motivation: Sabotage a competitor; and to unite with her brother

Ideals: Gifted, Artistic. Bonds: Job, Attractive, Family. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Marastyr Torevir, Female Dwarf Warrior 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)9 (-1) 15 (+2)9 (-1)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Erdan Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many brown ritualistic tattoos. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a wide-brimmed hat to cover his moderate length blonde hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.

History: Erdan was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To protect his home; and money/treasure

Flaws: Shy, Addict, Antagonistic. Bonds: Attractive, Rich, Guardian. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Erdan Hanali, Male Elf Monk 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 9 (-1)8 (-1)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Emerald Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses well, typically a more casual-formal manner. Her orange fur is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She also hits on women, regardless of circumstances.

History: Emerald was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She would like to get married and retire; and she wants to get laid

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Job. Occupation: Banker

Voice: Speaks in third person

Attributes [hide]

Emerald Buttons, Female Tabaxi Aristocrat 1
Medium (4'11") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 8 (-1)16 (+3)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 6000 cp. Pink pearl (60 gp).


Social Check DCs


Krimmon Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. His brown hair is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Weaver in town.

History: Krimmon was born the youngest of three triplets. When Krimmon reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Weaver, and he later adopted a second son.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and to reunite with his absent father

Flaws: Shy. Bonds: Attractive, Job, Family, Military. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Krimmon Honeypot, Male Halfling Warlock 3
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp.


Social Check DCs

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