Heward Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'11" and wears a yellow shirt with thin tan vertical stripes and green pants. His right hand appears badly burned and disfigured. He wears his hair in dreadlocks. He has a tattooed face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heward was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.
Motivation: Retire the richest man in the east; and to unite with his brother
Ideals: Extrovert, Entrepeneur. Flaws: Shy. Bonds: Family. Occupation: Shepherd
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 5000 sp. Alexandrite (1600 gp).
Rinn Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this woman wears yellow painted combat armor at almost all times. Her chestnut hair is singed and shortened. Her violet eyes dart from person to person to random spaces in the air.
Personality: Rinn speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She works hard and plays hard.
History: Rinn hails from a village terrorized by dire rats. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Rinn was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: A deep hatred of dire rats; and several ex partners dislike her way of doing things and want revenge
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Barkeep
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Goblin
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Hematite (14 gp). Deep green spinel (110 gp). Bloodstone (80 gp). Jasper (80 gp). 1 Darkwood Shield.
Oblar Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears white trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His hair, while still mostly chestnut, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: Oblar is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.
History: He was always a brilliant, if unscrupulous mind. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle
Ideals: Gifted, Logical. Flaws: Depressed, Insane. Occupation: Laborer
Voice: French accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 900 gp. Zircon (70 gp). Pink pearl (90 gp). Brown-green garnet (90 gp).
Griselda Hamilton, Female Human [Permalink]
Personal [hide]
Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is muscular with a powerful set of arms. Her silver hair is matted, messy, and big. Her amber eyes dart from person to person.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Interpreter arts, while her mother instructed her in etiquette, music and courtly manner. She was an apprentice working in her father's forge. Being a Interpreter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She's repulsed by the PC; and she feels that her past leaves her morally obligated to help
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp. 1 Masterwork Common Melee.
Gale Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her whole body is exceptionally muscular. Her cinnamon fur is singed and shortened. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born in the south. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Depressed. Bonds: Rich, Immigrant, Religious. Occupation: Tailor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 92 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 19 (+4) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 3000 gp. Moonstone (50 gp). Golden pearl (100 gp). Black pearl (500 gp). Pink pearl (100 gp). Rose (50 gp). Pink pearl (100 gp). Azurite (9 gp). Star ruby (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
