Elama McLeod, Female Half-Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of greatswords, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her black hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She struck the Miller job and began her own company from there.
Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting, Joker. Bonds: Rich, Job, Slave. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Alice Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her tied-back hair is white. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born into a rich family. She worked as a nervous Stylist and found it very stressful. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and find a way to reverse the transformation of her sister
Flaws: Addict, Mundane. Bonds: Rich, Family, Job. Occupation: Stylist
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 18 (+4) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Goblin, Draconic, Aquan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Chrysoprase (50 gp).
Rathkran Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'1" southern man, he wears a well pressed and immaculate suit (or dress). His crest, while still mostly rusty, has prominent grey streaks. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.
History: He was born in the south, but his parents moved at a very young age to the east. A gifted student he started as a Gardener, but he got bored and became a Mayor. He's also a talented Gardener, but doesn't like to broadcast it.
Motivation: To clean up the streets; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Opinionated. Flaws: Selfish. Bonds: Immigrant, Job, Guardian. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5
Possessions: 1700 gp. Violet garnet (200 gp). Fire opal (400 gp). Hematite (9 gp). Malachite (9 gp). Rose (80 gp). Red spinel (130 gp). Black opal (400 gp). Red spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kerkad Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His long copper crest is drawn into a two foot long braid. His eyes are likewise red.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kerkad took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many drow want him driven away
Ideals: Fighting. Flaws: Cynical. Bonds: Poor, Immigrant, Enemies, Nature. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 12)
Armor Class 9
Hit Points 70 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 3000 gp. Old masterpiece painting (1500 gp). Gold music box (4000 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dell Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she likes to wear red tank tops with green skirt. Her brown hair is cut short with large spiked bangs in the front. She has amber eyes.
Personality: She is fixated on the number 70. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She invites people to come help in her community garden.
History: She was born at the edge of vast forest. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has worked as a Body Guard like her father before her.
Motivation: She is wracked by social anxiety; and to be a healer again
Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Nature, Job. Occupation: Body Guard
Voice: Soft and melodious
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 41000 sp.
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