Gorga Morley, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears a custom-built plate barding that's adorned with black lining and desert motifs, she is not a threatening figure. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her fierce blue eyes like to dwell on things.
Personality: Calm and collected, she is a well trained Banker. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born on a small isolated farm. A gifted student she started as a Servant, but she got bored and became a Banker. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Obtaining odd cultural Human artifacts is her passion; and wants to open a new tavern
Ideals: Opinionated. Bonds: Job, Nature, Has a crush, Adventurer. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6 Acid flasks.
Shax Shame, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears an entirely green suit with black socks and a vest with buckled shoes and is in decent physical shape. She wears her black hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines white.
Personality: She is very quiet and rarely speaks above a whisper. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Shax hails from a village terrorized by orcs. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Money/treasure; and meet up once more with her childhood friend
Flaws: Ugly, Shy. Bonds: Rich, Enemies, Adventurer. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 71 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: Deep blue spinel (1300 gp). Black pearl (1300 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilia Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She typically wears grey cloth garments or leather armor. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart from person to person to random spaces in the air.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kilia took refuge in the large cave and found the beat up longbow and armor she uses now. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She wants revenge against dire rats; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, In love, Enemies. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Celestial
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Paggen Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He carries with him a set of morningstars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His black hair is drawn into a tight pony tail with a clover scrunchie. His skin is flawless and his violet eyes scan people very quickly.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a white middle class family as the only child. He has had some formal painting training, and achieved minor success. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Paggen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Junk Dealer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Druidic, Infernal
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 3100 sp.
Cockaby Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'7". He prefers to wear tan clothing when he does not wear armor, and his gloved hand is found clutching a scimitar. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Cockaby studied abroad. After coming to the age of reason, Cockaby took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his singing dream.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Extrovert, Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Debt. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 46 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
