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NPC Generator

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Advanced [show]


Nora Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear white clothing when she does not wear armor. Her white hair is drawn into a tight pony tail with a skull scrunchie. She wears an eyepatch.

Personality: She is business-like. She takes instructions and follows them to the letter. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Nora was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. She has since lost track of the people in her past.

Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well

Ideals: Athletic, Professionalism, Philantrophist. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Nora Greenleaf, Female Halfling Wizard 14
Small (3'1") Halfling, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 78 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)16 (+3) 13 (+1)6 (-2)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Orc, Gnoll
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444433

Possessions: 200 pp. Eye agate (4 gp). Aquamarine (500 gp). Aquamarine (500 gp). Red spinel (60 gp). Smoky quartz (40 gp). Deep blue spinel (500 gp). Obsidian (4 gp). Banded agate (4 gp). Rhodochrosite (4 gp). Golden yellow topaz (500 gp). Red spinel (60 gp). Red spinel (60 gp). Sardonyx (40 gp).


Social Check DCs


Fragrant In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in a clean pastel cloak covering her clean studded leather. Her red fur is still thick. Her ears are large.

Personality: She is fixated on the number 39. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in the south. Through the years after Fragrant was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Fragrant's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Fragrant In the Wind, Female Tabaxi Warlock 4
Medium (4'11") Tabaxi, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Elegant Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a robe, a symbol of her god around her neck, and a bow on her belt. She wears a broad hat to cover her moderate length red fur. She has a tattooed face.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Elegant Shoe, Female Tabaxi Rogue 9
Medium (4'11") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90 pp. Jasper (30 gp). Jet (70 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Chalcedony (30 gp). Rose (30 gp). Rose (30 gp).


Social Check DCs


Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Fletcher. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dalgal is combative with any and all who dare try his patience in the slightest.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Justice. Flaws: Insane. Bonds: Job, Poor, Religious. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Dalgal Gorunn, Male Dwarf Bard 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 19 (+4)15 (+2) 10 (+0)3 (-4)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 140 gp.


Social Check DCs


Shadow On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown small hat and brown clothes. She carries with her a set of bows on her belt, each one with a jet on the hilt. She has moderate length beige fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a logical person and will generally grow upset if things defy logic and science.

History: Shadow lived on a farm with her mother, near the main road leading to a nearby town. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. By chance she met her brother recently and the two have been together since.

Motivation: To reunite with her absent mother.

Ideals: Fighting, Joker, Logical. Bonds: Family, In love. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Shadow On the Water, Female Tabaxi Adept 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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