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NPC Generator

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Gilbert Law, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his silver hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Many giants want him driven away.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Gilbert Law, Male Human Aristocrat 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Zircon (70 gp).


Social Check DCs


Medrash Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He has styled his gold crest well, parting it to the right. His eyes are red and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Medrash was born in the south. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and many goblins want him driven away

Ideals: Persistence. Bonds: Immigrant, Enemies, Family, Slave. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Medrash Umbyrphrael, Male Dragonborn Ranger 5
Medium (6'7") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Nature +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Orsik Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a grey costume with the symbols of luck on his torso. His whole body is exceptionally muscular. He wears his auburn hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He found a children's book about a Dwarf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the west, certain he would find work there.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Justice. Bonds: Immigrant, Enemies, Religious, Adventurer. Occupation: Scribe

Voice: Low and grunting

Attributes [hide]

Orsik Caebrek, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Auran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 360 gp.


Social Check DCs


Shivering Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. His brown fur is drawn into a tight pony tail with a skull scrunchie. His amber eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Shivering hails from a village terrorized by drow. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Days after completing his studies, news broke out that his hometown was attacked by drow. Shivering was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: A deep hatred of drow.

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, In love, Enemies. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Shivering Of Ebony, Male Tabaxi Wizard 10
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 44 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 2200 gp. Fire opal (1500 gp).


Social Check DCs


Alexandre Hornsby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His Stetson hat is riddled with cuts and holes. His brown eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Healer profession.

History: The child of a Healer, who enjoyed hunting, Alexandre was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alexandre took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Flaws: Ugly. Bonds: Poor, Guardian, Job, Nature. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Alexandre Hornsby, Male Human Adept 11
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 43 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 18 (+4)12 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 14
Languages Common, Halfling, Orc
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333200

Possessions: 3000 gp. Gold and topaz bottle stopper cork (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A delicate brass dragon egg (80 gp). Cloth of gold vestments (150 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs

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