Avice Graeme, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears just a brown suit. Her black hair is long and unkept. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: When she was but 7 years old her parents immigrated from the east. She made a point of taking high paying jobs and getting most of it up front. She moves from town to town, unable to find a place to settle.
Motivation: She has passion for adventuring and risk; and she feels threatened by others
Flaws: Ugly, Addict, Fearful. Bonds: Immigrant, Adventurer. Occupation: Cartwright
Voice: Irish accent
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
Possessions: 120 gp. Peridot (50 gp). 1 Banded mail.
Horza Law, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, black cloak. His hair is cut close to his head. His fierce gray eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Horza abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality.
Ideals: Joker, Justice. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Unemployed
Voice: Thin and wheezing
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krimmon Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light red in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His hair is short and auburn. His brown eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out
Flaws: Disease, PTSD. Bonds: Adventurer, Military, Slave. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 5 (-3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +0
Possessions: Just what you see.
Thamuz Guile, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears baggy green pantaloons and a white scarf. His hair is cut close to his head. He has gold eyes.
Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the north, but his parents moved at a very young age to the south. His childhood dream was to be a Engraver, but he was a colossal failure. He has built up a small fortune and can afford his own way.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and sabotage a competitor
Bonds: Religious, Rich, Immigrant, Job, Adventurer. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 380 gp.
Eldon Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time, and carries sickles. His chestnut hair is heavily combed to the left. His eyes are brown and catlike.
Personality: He is very quiet and rarely speaks above a whisper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eldon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Blacksmith
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
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