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NPC Generator

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Advanced [show]


Norûk Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear white clothing when he does not wear armor. His golden hair is lengthy and is close to two feet long. His amber unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: He comes from a rich northern family. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist, Pacifist. Flaws: Disease. Bonds: Attractive, Rich, Slave. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Norûk Barlow, Male Half-Orc Druid 10
Medium (6'8") Half-Orc, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 38 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)16 (+3) 15 (+2)11 (+0)
Skills Arcana +7, Investigation +7
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Elven, Giant
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: Fiery yellow corundum (1600 gp). Jasper (60 gp). Aquamarine (400 gp).


Social Check DCs


Millicent Staurheim, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright brown hair. She wears a mask on her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. When she's not drinking or sleeping the drinks off, she's doing writing.

History: Millicent hails from a village terrorized by goblins. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: A deep hatred of goblins.

Ideals: Artistic. Flaws: PTSD. Bonds: Adventurer, Criminal record, Enemies. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Millicent Staurheim, Female Human Commoner 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 15 (+2)9 (-1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Amethyst (100 gp).


Social Check DCs


Cloak Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears professional attire, and carries whips. Her cinnamon fur is slicked back into a classic pompadour. Her eyes are likewise green.

Personality: She dislikes all the random violence that takes place in the west. She uses divination through singing.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her psionic abilities were realized during a raid on her village. She was granted psionic powers by her dying brother.

Motivation: Wants to raise her children well; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist, Gifted. Bonds: Attractive, Poor. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Cloak Thunder, Female Tabaxi Expert 6
Medium (5'0") Tabaxi, Chaotic Good (CR 6)
Armor Class 9
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 4000 sp. Gold dragon comb with red garnet eye (1400 gp). Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and topaz bottle stopper cork (1400 gp).


Social Check DCs


Enidda Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, constantly wearing a blue suit, black shirt, and green tie. She keeps her long chestnut hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Calm and collected, she is a well trained Server. She works hard and plays hard.

History: A powerful wizard made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Enidda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Enidda. She struck the Server job and began her own company from there.

Motivation: She has a crush on the local Spice Merchant; and she's in love

Flaws: Hedonist. Bonds: Job, Mentor, Criminal record, Has a crush. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Enidda Albaratie, Female Gnome Ranger 13
Small (3'3") Gnome, Neutral Evil (CR 13)
Armor Class 14
Hit Points 92 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Insight +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2000 gp. Gold and topaz bottle stopper cork (1700 gp). A delicate silver chain set with a tourmaline (60 gp). 1 Medium magic item.


Social Check DCs


Kâka Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a fancy black suit, and sports empty pouches on his belt. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can't help but pocket interesting objects he comes across

History: A powerful slaver made him what he is. Kâka was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He's looking for his big break; and a rival would like him out of the picture

Ideals: Philantrophist. Bonds: Attractive, Criminal record, Mentor, Religious, Adventurer. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Kâka Woods, Male Half-Orc Adept 1
Medium (5'5") Half-Orc, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)12 (+1) 15 (+2)6 (-2)
Skills Intimidation +0, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs

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