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NPC Generator

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Advanced [show]


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man likes to wear ponchos typically of a light pastel in addition to tight pants. His clothes are grease stained in places. His fur, while still mostly lavender, has prominent grey streaks. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.

History: Born to a Carter, his father struggled to pay the bills. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He then took over the family business and is one of the better Armorer for hire.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Great Candle, Male Tabaxi Commoner 3
Medium (5'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Sun Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered lance and tarnished club as well. Her fur is greying and her face has many wrinkles. She has green eyes and a brown hat with a white feather.

Personality: She is overprotective of those who hire her services. Around other people she will do her best to conceal her emotions and appear jolly.

History: Sun was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and to reunite with her old friends

Ideals: Fighting. Flaws: Shy. Bonds: Guardian, Job, Adventurer. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Sun Paws, Female Tabaxi Wizard 10
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 52 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 10000 sp. Jeweled electrum ring (5000 gp). Brass mug with jade inlays (400 gp). An abacus with copper, silver and gold markers (40 gp). Cloth of gold vestments (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp).


Social Check DCs


Daar Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing the road beaten gear of a warrior. She has styled her green crest well, parting it to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She misses her home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Daar grew up listening to her father's many stories. There was a wharf not far from home where she often wandered off to fish. She left for the west, certain she would find work there.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she's looking for her big break

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Immigrant, Adventurer, Nature. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Daar Yarjerit, Female Dragonborn Commoner 2
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 130 gp.


Social Check DCs


Eleanor Rutherford, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a brown shirt with thin green vertical stripes and blue pants. She has styled her auburn hair well, parting it to the right. Her brown eyes are passionate and lively.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a font of random trivia from the lore and stories she has discovered

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A freak accident while working with her Bellfounder mother left her crippled. She was granted druidic powers by her dying brother.

Motivation: To share knowledge with the world; and she seems to be bored by most things

Ideals: Athletic, Logical, Gifted. Flaws: Mundane, Disease. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Eleanor Rutherford, Female Human Sorcerer 11
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 27 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 500 gp. Cloth of gold vestments (180 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Gold and topaz bottle stopper cork (1800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).


Social Check DCs


Seebo Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light blue in addition to tight pants. His moppish white hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his mother.

History: Seebo was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Entrepeneur. Bonds: Poor, Adventurer, Job. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Seebo Lingenhall, Male Gnome Aristocrat 8
Small (3'7") Gnome, True Neutral (CR 8)
Armor Class 9
Hit Points 49 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)15 (+2) 12 (+1)9 (-1)
Skills Stealth +1, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 90 pp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Finely wrought small gold bracelet (10 gp).


Social Check DCs

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