Faral Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dull yellow sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a dagger on it. Her white hair is thinning but still full. She wears an eyepatch.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Faral has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and to get a good night's sleep
Flaws: Ugly, Disease, Insomniac. Bonds: Guardian, Enemies. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 200 gp. 1 Minor magic item.
Millicent Woodhouse, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a yellow vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her yellow boots flare out at the collars. Her chestnut hair has been sun bleached extensively. Her eyes are a pleasant brown.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She is a very good compulsive liar and kleptomaniac.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Banker arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has achieved small success as a Banker.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Rich, Job. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 320 gp.
Frederick Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He very much looks the part of a Knight. He is an epitome of beauty. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in the south to a Knight, Frederick learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker, Justice. Bonds: Job, Attractive, Criminal record. Occupation: Knight
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
Borgu Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bald on top and has large blonde tufts of hair around his ears. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of a Shipwright, who enjoyed hunting, Borgu was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Borgu took refuge in the old dungeon and found the beat up mace and armor he uses now. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.
Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Family, Job. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 35 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Draconic, Undercommon, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 900 gp. Solid gold idol (600 gp). Golden circlet with four aquamarines (1000 gp).
Ekemon Charm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has purple hair. His eyes are likewise silver. His teeth are white and perfect.
Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his mother.
History: Sold as a small child to a slaver, Ekemon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ekemon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Sylvan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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