Sarai Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She sports white clothing, slightly heavier than average wear, and carries bastard swords. Her red hair is heavily combed to the left. Her eyes, though not visible through her cowl, are violet.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born several months after her father was called into army service. Cursed with a spirit at a very young age, Sarai has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Rich, Military. Occupation: Bricklayer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +6
Possessions: Just what you see.
Kite Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown coat over a black low-cut shirt, and a Stetson hat upon her head. Her fur is beige and curly. She wears round tiny glasses practically rammed into her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.
Motivation: To clean up the streets; and she's looking for her big break
Flaws: Antagonistic, Disease. Bonds: Family, Adventurer, Guardian. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Light steel shield.
Althaea Mystralath, Female Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a simple blue robe with brown stripes complete with hood. Her hair is chestnut, silky, and of moderate length. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Calm and collected, she is a well trained Sculptor. Animals are drawn to her, and she is able to talk to them.
History: The child of a Tailor, who enjoyed hunting, Althaea was taken on many hunting expeditions. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Sculptor for the past few years.
Motivation: She'd like to take her coworkers down a peg; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 55 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2
Possessions: 700 gp. 1 Chain shirt. 1 Breastplate. 1 Half-Plate.
Fenriz Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Spice Merchant. He has red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the west to a Spice Merchant, Fenriz learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.
Motivation: A rival would like him out of the picture.
Ideals: Impeccable. Bonds: Job, Attractive, Slave, Criminal record. Occupation: Spice Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp. Golden pearl (150 gp). Malachite (11 gp). Onyx (40 gp).
Immeral Aloro, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy tan suit. His hair is long and red with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. He has brown eyes.
Personality: Calm and collected, he is a well trained Merchant. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Days after completing his studies, news broke out that his hometown was attacked by drow. Immeral was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Addict. Bonds: Attractive, Poor, Job, Criminal record, Enemies. Occupation: Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1100 sp. Eye agate (5 gp). Golden pearl (120 gp). Alexandrite (400 gp).
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