Ovina Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She sports grey clothing, slightly heavier than average wear. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She has gray eyes.
Personality: She is calm most of the time but flees social interaction. She has a minor phobia of water and hates getting wet.
History: Ovina was raised in a hard working conservative environment. She worked as a nervous Actor and found it very stressful. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels threatened by others; and balancing her hectic life and new actor responsibilities is difficult
Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Tagga Oakley, Female Half-Orc [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she is well dressed, constantly wearing a white suit, brown shirt, and red tie. Her hair is long and blonde with streaks of brown, and is pulled back with small white clips. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is able to make almost anything out of random pieces of junk.
History: Tagga lived on a farm with her father, near the main road leading to a nearby town. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has since lost track of the people in her past.
Motivation: To unite with her brother; and her relatives are trying to arrange a marriage
Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Good (CR 17)
Armor Class 13
Hit Points 98 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +11 / 5d4+5, Ranged +9 / 5d4+3, Grapple +8
Possessions: 10000 gp. Banded agate (7 gp). Hematite (7 gp). Alexandrite (700 gp). Violet garnet (700 gp). Zircon (80 gp). Deep green spinel (90 gp). Jade (90 gp). Violet garnet (700 gp). Hematite (7 gp). Amber (90 gp). Black opal (500 gp). Tiger eye turquoise (7 gp). Blue sapphire (500 gp). White opal (500 gp). Blue quartz (7 gp).
Rhogar Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear flannel. He has no crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.
History: The child of southern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He left for the south, certain he would find work there.
Motivation: He wants to get laid; and wants his loneliness to end
Flaws: Ugly, Insane. Bonds: Job, Has a crush, Immigrant. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 38 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 6000 sp. Large well-done wool tapestry (300 gp).
Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'2" eastern man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has moderate length beige fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Religious, Military. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 29 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Auran, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2300 gp. A roughly beaten golden orb (170 gp). Large well-done wool tapestry (300 gp).
Trym Shirley, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears his white hair up. His hazel eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he wants nothing more than to rejoin the army
Ideals: Optimist, Gifted. Bonds: Adventurer, Military, Rich. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
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