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Advanced [show]


Godfrey Denholm, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a pickaxe. His silver hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise violet. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Godfrey was born in the south. At a young age he loved to build and create. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels kind of lost in life; and he is wracked by social anxiety

Ideals: Persistence. Flaws: Depressed, Fearful. Bonds: Attractive, Military. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Godfrey Denholm, Male Human Paladin 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Antinua Teinithra, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears rags and sports a simple walking cane. Her blonde hair is unkempt and raggedy. Her eyes are green.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the south, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Antinua Teinithra, Female Elf Adept 9
Medium (4'10") Elf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 30 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)14 (+2) 7 (-2)18 (+4)
Skills Persuasion +7, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Elven, Ignan, Halfling
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 gp. Smoky quartz (70 gp). Coral (140 gp). Tiger eye turquoise (4 gp). Chrysoprase (70 gp). Golden pearl (140 gp). Azurite (4 gp).


Social Check DCs


Krimmon TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy red suit. His white hair is smooth and relatively long. He has several tiny amethyst earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a wizard, Krimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Flaws: Shy, Forgetful. Bonds: Attractive, Immigrant, Rich, Mentor. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Krimmon TellPenny, Male Halfling Commoner 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Auran, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4

Possessions: 40 gp. Malachite (12 gp).


Social Check DCs


Gargax Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized emerald on his left hand. His copper crest is greasy and uncared for. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Gargax Fharngnarthnost, Male Dragonborn Monk 9
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 8
Hit Points 29 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)16 (+3) 11 (+0)17 (+3)
Skills Investigation +6, Religion +6
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Infernal
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Baern Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his shortbow always slung over his shoulder. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: Born in a small village he learned the ways of the warrior from his father. Baern was born on a far western plains where he grew up under the tutelage of his father, an expert Assassin. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Impeccable, Persistence, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Baern Fireforge, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 13 (+1)8 (-1)
Skills Arcana +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs

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