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Advanced [show]


Pennie Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears red painted combat armor at almost all times. Her hair is always cut to a buzz. She wears large thick round spectacles.

Personality: Calm and collected, she is a well trained Merchant. She is able to make almost anything out of random pieces of junk.

History: She was raised by priests from a young age. She was an apprentice working in her mother's forge. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted. Bonds: Job, Religious, Mentor. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Pennie Hilltopple, Female Halfling Monk 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Gerbo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He carries a battered sai and tarnished shortbow as well. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gerbo lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: His religion dominates his actions; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Insane. Bonds: Guardian, Religious, Family. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Gerbo Quillsharpener, Male Gnome Cleric 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 17 (+3)10 (+0)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Nuraval Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized ruby on his left hand. With a patchy golden beard and wild golden hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Flaws: Ugly, Depressed, Addict. Bonds: Rich, Slave. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Nuraval Steelfist, Male Dwarf Druid 12
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 106 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Deception +5, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 4000 gp. Azurite (13 gp). Alexandrite (1400 gp). Banded agate (13 gp). Malachite (13 gp). Red garnet (70 gp). Citrine (50 gp). Golden yellow topaz (1400 gp). Onyx (50 gp). Amber (70 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy auburn hair. This hazel eyed southerner is not easily forgotten.

Personality: Baern is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He would rather hide behind his crafts than deal with other people.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is greedy

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Rich, Nature. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Baern Bigtoe, Male Dwarf Expert 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 53 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)11 (+0) 7 (-2)13 (+1)
Skills Performance +5
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4

Possessions: 400 pp. Banded agate (12 gp). Freshwater pearl (12 gp). Blue sapphire (1400 gp). Rhodochrosite (12 gp). Violet garnet (1100 gp). Rock crystal (40 gp).


Social Check DCs


Emeny Branson, Female Human [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. With wild silver hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born several months after her father was called into army service. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has recently gotten a pet goose that steals things from people.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Ugly, Emotional, Insane. Bonds: Criminal record, Military. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Emeny Branson, Female Human Ranger 8
Medium (5'11") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1100 gp. Obsidian (11 gp).


Social Check DCs

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